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- on mouseDown
- set the castNum of sprite 8 to cast "saveprint"
- if pressLessonButton(8) then
- sound stop 2
- pupSprites(25, 29, 1)
- repeat with x = 25 to 29
- set the moveableSprite of sprite x to 1
- end repeat
- set the locH of sprite 25 to -2
- set the locV of sprite 25 to -12
- set the locH of sprite 26 to 382
- set the locV of sprite 26 to 250
- set the locH of sprite 27 to 339
- set the locV of sprite 27 to 230
- set the locH of sprite 28 to 426
- set the locV of sprite 28 to 230
- set the locH of sprite 29 to 382
- set the locV of sprite 29 to 277
- updateStage()
- end if
- end
-